Suppose someone writes an interesting adventure module (for generic OSR), and that you are willing to buy it because you heard good about it. So we suppose the content is good, and you are willing to pay for it.
My questions are:
1) Apart from the GM relevant maps and player-handout-maps, is art really necessary in an adventure module?
2) Number of pages a module should have? (I mean: a standard adventure for one or two gaming sessions of 6 hours each) Too many pages may become a chore to read, but too few may require you work on the module you paid for. So what approximately seems a good and honest (since it is a for-sale module) number of pages?
3) Assuming the number of pages is okay, what price seems honest to you when it comes to a module for purchase?
(BTW: for those who wonder I have no intent writing adventure modules right now, but in a distant future, who knows?)
My questions are:
1) Apart from the GM relevant maps and player-handout-maps, is art really necessary in an adventure module?
2) Number of pages a module should have? (I mean: a standard adventure for one or two gaming sessions of 6 hours each) Too many pages may become a chore to read, but too few may require you work on the module you paid for. So what approximately seems a good and honest (since it is a for-sale module) number of pages?
3) Assuming the number of pages is okay, what price seems honest to you when it comes to a module for purchase?
(BTW: for those who wonder I have no intent writing adventure modules right now, but in a distant future, who knows?)
Adventure modules for sales question
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