Some of you may know that we've been working on the first really big open-source supplement for OSRIC, entitled Dangerous Dungeons, for some time now. As things are nearing completion I'd like to share what is already finished and hopefully attract both some interest and further contributions.
Those of you familiar with my Classic Dungeon Designer netbooks for 1st edition AD&D will be pleased to know that the vast majority of those will be appearing in an OSRIC-compatible format. CDD 1: Statblock Reference will be included as an appendix and also as a pdf/txt document for use by individual GMs and authors in their own projects. Nearly all of the spells in CDD2: Spells Reference have been completely rewritten for OSRIC. CDD4: Encounters has been greatly edited and expanded to include all of the new NPC classes, monsters and spells. Some of the completely new additions include rules for aerial, maritime, underwater and extra-planar adventuring, new PC races and classes, and a LOT of new monsters.
Heres the tentative table of contents. Those interested in contributing or just checking out what has already been completed are encouraged to check out the Dangerous Dungeons forum on http://ift.tt/1wCelq5.
DANGEROUS DUNGEONS
An OSRIC Supplement
INDEX
List of Contributors
Foreword Guest??
Foreword Stuart & Scot
CHAPTER I: Characters
Human Sub-races
Northman
Southman
Amazon
Atlantean
Sun-lander
Pict
Demi-human Sub-races
Gnome, Firbolg
Gnome, Firdomnan
Gnome, Gáilióin
Dwarf, Domovoy
Dwarf, Leshiy
Dwarf, Vodnik
Dwarf, Vozdushniy
Elf, Polder
Elf, Warden
Elf, Liminal
Half-Elf, Changeling (Elf-brood)
Half-Elf, Changeling (Man-brood)
Half-Ogre
Character Details
Age & Aging
Character Birth & Family
Background Professions
Joss
NPC Details
NPC Experience & Professions
NPC Motivations
NPC Activities
Dealing with NPCs
NPC Talents & Disabilities
Henchmen
New Player Character Classes
Barbarian
Cavalier
Kung Fu Monk
Troubadour
Witch
High Level Player Characters
Stronghold Construction
Druidic Sites & Monuments
Player Character Followers
Hirelings
Non-Player Character Classes
Amazon
Anti-paladin
Berserker
Elementalist
Sorcerer
Inquisitor
Necromancer
Warlock
Adventurer Titles
NPC Assortments
Clerics
Druids
Witches
Fighters
Paladins
Rangers
Barbarians
Cavaliers
Magic-Users
Illusionists
Thieves
Assassins
Troubadours
Kung Fu Monks
Multi-Class Characters
Sages
0-Level Men
CHAPTER II: Men
Standard Human Types & Equipment
Medieval & Feudal Men-at-Arms
Primitive, Stone Age & Tribal Men
Warriors of Antiquity
Sailors, Marines, Pirates & Boatmen
Guards, Watchmen & Gaolers
Patrols & Troops
Cultural Troop Types
Egyptians
Assyrians
Heroic Greeks / Atlanteans
Greek Hoplites
Persian Immortals
Han Chinese
Roman Legionaries
Celts, Franks, Germans, Picts & Visigoths
Ostrogoths
Alans, Huns, Tartars & Turks
Byzantines
Arthurian Britons & Carolingian Franks
Vikings
Mongols
Japanese Samurai
Aztecs / Lemurians
Human NPC Groups
Amazons
Bandits & Brigands
Berserkers
Buccaneers & Pirates
Cavemen
Dervishes & Nomads
Girovaghi
Merchant Caravans
Pilgrims
Tribesmen
Hermits
NPC Adventuring Parties
Henchmen & Hirelings
CHAPTER III: Demi-humans
Demi-human Groups
Dwarves
Elves
Gnomes
Halflings
CHAPTER IV: Humanoids & Non-humans
Generating Humanoid & Non-human Ability Scores
Dealing With Intelligent Humanoids & Non-humans
Humanoid & Non-human Groups
Annunakim
Batrachians
Bugbears
Centaurs
Cephaloids
Cheiropterans
Gnolls
Goblins
Grimlocks
Hobgoblins
Devil Rays
Kobolds
Lizard Men
Locathah
Mermen
Ogres
Orcs
Pech
Peikko
Sahuagin
Svartlings
Tritons
Troglodytes
Trolls
Vegepygmies
Humanoid Motivations
Optional: Trooping Fairies & Humanoids
CHAPTER V: Monsters
New Monsters
Angels
Animals
Daemons
Demons
Devils
Dragons
Fae / Sylvan
Giants
Humanoids
Men
Other
Dealing With Dragons
Random Monsters by Type
CHAPTER VI: Magic
Spell Lists
Arcane Spells
Phantasmal Spells
Divine Spells
Druidic Spells
Occult Spells
Warlock Spells
Elementalist Spells
Sorcery Spells
Optional Magic Rules
Shield of Magic / Faith
Illusion / Phantasm Spells Supplementary Rules
Invisibility
Ritual Magic
Spellbook Assortments
Arcane
Phantasmal
Determining NPC Spellcasting
Creating Magic Items
Glyphs
Esoteric Magic
CHAPTER VII: Treasure & Equipment
Equipment & Price Lists
Extended Weapon Tables
Expanded Equipment List
Magic Items
Artifacts
Drugs & Poisons
Treasure Hoards by Class
Random Dungeon Treasure Assortments by Level
Cargo Commodities
Currency
Books, Scrolls & Maps
Potions
Random Magic Items
CHAPTER VIII: The Wilderness
Wilderness Adventuring
Planning the Expedition
Movement in the Wilderness
Food & Water
Aerial Adventuring & Combat
Nautical Adventuring & Combat
Undersea Adventuring & Combat
Mounts, Beasts of Burden & Vehicles
Mapping the Wilderness
Sample Wilderness Map & Setting (Area + Regional)
Getting Lost
Random Terrain Generation
Weather
Random Wilderness Encounters by Terrain Type
Encounters at Sea
Islands
On the Road
CHAPTER IX: The Dungeon
Random Dungeon Generation
Dungeon Types
Entrances
Age
Size
Master(s)
Treasure Level
Room Types
Accessways
Bridges
Unusual Dungeon NPC
Doors & Locks
Pools, Fountains, Wells & Streams
Illumination
Wall / Ceiling Construction & Features
Floor Construction & Features
Animated Statues
Centerpieces
Altars
Dungeon Changes
Alerted Monster Reactions
Ruins
Graves & Tombs
Caverns
Mines
Tricks & Traps
Quests & Geases
Portals & Gates
CHAPTER X: The Campaign World
Regional Cultures
Tech Levels
Fortresses, Castles & Keeps
Settlements
Human Settlements
Demi-human Settlements
Street Features
Inns & Taverns
Markets & Bazaars
Schools, Academies & Training Halls
Shops & Structures
Guilds
Graveyards & Necropoli
Gaols & Prisons
Underworld Guilds
Adventure Creation
Locations
Friends & Foes
CHAPTER XI: Religion
Deities & Demigods
Temples & Shrines
CHAPTER XII: The Planes of Existence
Overview
The Astral Plane
The Æthereal Plane
The Upper & Lower Planes
The Dreamlands
Random Planar Encounters
CHAPTER XIII: Combat
Mass Combat Rules
Optional Combat Rules
Shields
Polearms
Prone Fighting
Crossbows
Unarmed Combat
Grappling
Kung Fu
Mounted Combat
Weapon Specialisation
Fighting With Two Weapons
Grenade-like Missiles
APPENDICES:
A: Master Spell List
B: Monster Statblocks
C: Inspirational Reading List
D: Topical Index of published OSRIC material
OPEN GAMING LICENSE
Those of you familiar with my Classic Dungeon Designer netbooks for 1st edition AD&D will be pleased to know that the vast majority of those will be appearing in an OSRIC-compatible format. CDD 1: Statblock Reference will be included as an appendix and also as a pdf/txt document for use by individual GMs and authors in their own projects. Nearly all of the spells in CDD2: Spells Reference have been completely rewritten for OSRIC. CDD4: Encounters has been greatly edited and expanded to include all of the new NPC classes, monsters and spells. Some of the completely new additions include rules for aerial, maritime, underwater and extra-planar adventuring, new PC races and classes, and a LOT of new monsters.
Heres the tentative table of contents. Those interested in contributing or just checking out what has already been completed are encouraged to check out the Dangerous Dungeons forum on http://ift.tt/1wCelq5.
DANGEROUS DUNGEONS
An OSRIC Supplement
INDEX
List of Contributors
Foreword Guest??
Foreword Stuart & Scot
CHAPTER I: Characters
Human Sub-races
Northman
Southman
Amazon
Atlantean
Sun-lander
Pict
Demi-human Sub-races
Gnome, Firbolg
Gnome, Firdomnan
Gnome, Gáilióin
Dwarf, Domovoy
Dwarf, Leshiy
Dwarf, Vodnik
Dwarf, Vozdushniy
Elf, Polder
Elf, Warden
Elf, Liminal
Half-Elf, Changeling (Elf-brood)
Half-Elf, Changeling (Man-brood)
Half-Ogre
Character Details
Age & Aging
Character Birth & Family
Background Professions
Joss
NPC Details
NPC Experience & Professions
NPC Motivations
NPC Activities
Dealing with NPCs
NPC Talents & Disabilities
Henchmen
New Player Character Classes
Barbarian
Cavalier
Kung Fu Monk
Troubadour
Witch
High Level Player Characters
Stronghold Construction
Druidic Sites & Monuments
Player Character Followers
Hirelings
Non-Player Character Classes
Amazon
Anti-paladin
Berserker
Elementalist
Sorcerer
Inquisitor
Necromancer
Warlock
Adventurer Titles
NPC Assortments
Clerics
Druids
Witches
Fighters
Paladins
Rangers
Barbarians
Cavaliers
Magic-Users
Illusionists
Thieves
Assassins
Troubadours
Kung Fu Monks
Multi-Class Characters
Sages
0-Level Men
CHAPTER II: Men
Standard Human Types & Equipment
Medieval & Feudal Men-at-Arms
Primitive, Stone Age & Tribal Men
Warriors of Antiquity
Sailors, Marines, Pirates & Boatmen
Guards, Watchmen & Gaolers
Patrols & Troops
Cultural Troop Types
Egyptians
Assyrians
Heroic Greeks / Atlanteans
Greek Hoplites
Persian Immortals
Han Chinese
Roman Legionaries
Celts, Franks, Germans, Picts & Visigoths
Ostrogoths
Alans, Huns, Tartars & Turks
Byzantines
Arthurian Britons & Carolingian Franks
Vikings
Mongols
Japanese Samurai
Aztecs / Lemurians
Human NPC Groups
Amazons
Bandits & Brigands
Berserkers
Buccaneers & Pirates
Cavemen
Dervishes & Nomads
Girovaghi
Merchant Caravans
Pilgrims
Tribesmen
Hermits
NPC Adventuring Parties
Henchmen & Hirelings
CHAPTER III: Demi-humans
Demi-human Groups
Dwarves
Elves
Gnomes
Halflings
CHAPTER IV: Humanoids & Non-humans
Generating Humanoid & Non-human Ability Scores
Dealing With Intelligent Humanoids & Non-humans
Humanoid & Non-human Groups
Annunakim
Batrachians
Bugbears
Centaurs
Cephaloids
Cheiropterans
Gnolls
Goblins
Grimlocks
Hobgoblins
Devil Rays
Kobolds
Lizard Men
Locathah
Mermen
Ogres
Orcs
Pech
Peikko
Sahuagin
Svartlings
Tritons
Troglodytes
Trolls
Vegepygmies
Humanoid Motivations
Optional: Trooping Fairies & Humanoids
CHAPTER V: Monsters
New Monsters
Angels
Animals
Daemons
Demons
Devils
Dragons
Fae / Sylvan
Giants
Humanoids
Men
Other
Dealing With Dragons
Random Monsters by Type
CHAPTER VI: Magic
Spell Lists
Arcane Spells
Phantasmal Spells
Divine Spells
Druidic Spells
Occult Spells
Warlock Spells
Elementalist Spells
Sorcery Spells
Optional Magic Rules
Shield of Magic / Faith
Illusion / Phantasm Spells Supplementary Rules
Invisibility
Ritual Magic
Spellbook Assortments
Arcane
Phantasmal
Determining NPC Spellcasting
Creating Magic Items
Glyphs
Esoteric Magic
CHAPTER VII: Treasure & Equipment
Equipment & Price Lists
Extended Weapon Tables
Expanded Equipment List
Magic Items
Artifacts
Drugs & Poisons
Treasure Hoards by Class
Random Dungeon Treasure Assortments by Level
Cargo Commodities
Currency
Books, Scrolls & Maps
Potions
Random Magic Items
CHAPTER VIII: The Wilderness
Wilderness Adventuring
Planning the Expedition
Movement in the Wilderness
Food & Water
Aerial Adventuring & Combat
Nautical Adventuring & Combat
Undersea Adventuring & Combat
Mounts, Beasts of Burden & Vehicles
Mapping the Wilderness
Sample Wilderness Map & Setting (Area + Regional)
Getting Lost
Random Terrain Generation
Weather
Random Wilderness Encounters by Terrain Type
Encounters at Sea
Islands
On the Road
CHAPTER IX: The Dungeon
Random Dungeon Generation
Dungeon Types
Entrances
Age
Size
Master(s)
Treasure Level
Room Types
Accessways
Bridges
Unusual Dungeon NPC
Doors & Locks
Pools, Fountains, Wells & Streams
Illumination
Wall / Ceiling Construction & Features
Floor Construction & Features
Animated Statues
Centerpieces
Altars
Dungeon Changes
Alerted Monster Reactions
Ruins
Graves & Tombs
Caverns
Mines
Tricks & Traps
Quests & Geases
Portals & Gates
CHAPTER X: The Campaign World
Regional Cultures
Tech Levels
Fortresses, Castles & Keeps
Settlements
Human Settlements
Demi-human Settlements
Street Features
Inns & Taverns
Markets & Bazaars
Schools, Academies & Training Halls
Shops & Structures
Guilds
Graveyards & Necropoli
Gaols & Prisons
Underworld Guilds
Adventure Creation
Locations
Friends & Foes
CHAPTER XI: Religion
Deities & Demigods
Temples & Shrines
CHAPTER XII: The Planes of Existence
Overview
The Astral Plane
The Æthereal Plane
The Upper & Lower Planes
The Dreamlands
Random Planar Encounters
CHAPTER XIII: Combat
Mass Combat Rules
Optional Combat Rules
Shields
Polearms
Prone Fighting
Crossbows
Unarmed Combat
Grappling
Kung Fu
Mounted Combat
Weapon Specialisation
Fighting With Two Weapons
Grenade-like Missiles
APPENDICES:
A: Master Spell List
B: Monster Statblocks
C: Inspirational Reading List
D: Topical Index of published OSRIC material
OPEN GAMING LICENSE
Dangerous Dungeons
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