As the title tells. I have every intention to play 5e sticking mostly to core only.
However, some things I want are simply missing. Future releases might find themself augmenting the canon of rules. More likely, I'll scour the internets for stuff others made. And most likely, I'll just write up that stuff myself.
This threat is for that last group. If I want it, others might have some use for it as well. Also, it's always good to have a few extra eyes and brains available when designing rules.
So I invite you, esteemed and distinguished fellow posters, to criticize and use everything I post here.
This first contribution is an iconic magic ability missing from the PHB, we can interrogate the remaining spirit of the dead via speak with dead, but we can not hold a seance to contact the departed souls.
The seance spell fixes this, but as far as information gathering gets, it is of little use, petitioners of the great wheel cosmology being how they are.
I see three main uses: exchanging last words with loved ones, mocking a hated enemy after death and finding out whether someone wants to be raised (though you might reach a mischievous fiend intend on deceiving you).
My biggest concern is wording, as the spell requires a somewhat convoluted setup and a lot of DM fiat to work.
Without further ado, I present the Seance spell, available to warlocks and clerics:
Seance
2nd-level divination (ritual)
Casting Time: 1 minute
Range: Self
Components: V, S, M (special candles worth at least 20gp that are consumed in the casting)
Duration: Concentration, up to 10 minutes
The spellcaster allows the petitioners of one outer plane to talk through them. For the duration the Spellcaster is incapacitated and unable to speak.
A personal item of a guide can be used to reach the plane that guide dwells on. This item is not consumed in the casting. If no guide is called on or the guide is not on an outer plane, a random outer planes is contacted.
During the duration up to ten individual messages can be addressed to the petitioners of the outer plane through the spellcaster. If the dead soul in question doesn't dwell on this particular plane, and otherwise at a five percent chance, some random petitioner, fiend or celestial receives the message.
Whether the requested spirit or not, the soul that receives the message will attempt to answer, using the mouth, but not voice, of the spellcaster.
Dealing with Petitioners is a frustrating experience, as the dead souls remember nothing to very little of its life, tends to ramble and loose track and often isn't even aware of its status as deceased.
However, petitioners often recognize loved or hated ones and can tell whether they enjoy their shadow existence in the lands of the dead.
However, some things I want are simply missing. Future releases might find themself augmenting the canon of rules. More likely, I'll scour the internets for stuff others made. And most likely, I'll just write up that stuff myself.
This threat is for that last group. If I want it, others might have some use for it as well. Also, it's always good to have a few extra eyes and brains available when designing rules.
So I invite you, esteemed and distinguished fellow posters, to criticize and use everything I post here.
This first contribution is an iconic magic ability missing from the PHB, we can interrogate the remaining spirit of the dead via speak with dead, but we can not hold a seance to contact the departed souls.
The seance spell fixes this, but as far as information gathering gets, it is of little use, petitioners of the great wheel cosmology being how they are.
I see three main uses: exchanging last words with loved ones, mocking a hated enemy after death and finding out whether someone wants to be raised (though you might reach a mischievous fiend intend on deceiving you).
My biggest concern is wording, as the spell requires a somewhat convoluted setup and a lot of DM fiat to work.
Without further ado, I present the Seance spell, available to warlocks and clerics:
Seance
2nd-level divination (ritual)
Casting Time: 1 minute
Range: Self
Components: V, S, M (special candles worth at least 20gp that are consumed in the casting)
Duration: Concentration, up to 10 minutes
The spellcaster allows the petitioners of one outer plane to talk through them. For the duration the Spellcaster is incapacitated and unable to speak.
A personal item of a guide can be used to reach the plane that guide dwells on. This item is not consumed in the casting. If no guide is called on or the guide is not on an outer plane, a random outer planes is contacted.
During the duration up to ten individual messages can be addressed to the petitioners of the outer plane through the spellcaster. If the dead soul in question doesn't dwell on this particular plane, and otherwise at a five percent chance, some random petitioner, fiend or celestial receives the message.
Whether the requested spirit or not, the soul that receives the message will attempt to answer, using the mouth, but not voice, of the spellcaster.
Dealing with Petitioners is a frustrating experience, as the dead souls remember nothing to very little of its life, tends to ramble and loose track and often isn't even aware of its status as deceased.
However, petitioners often recognize loved or hated ones and can tell whether they enjoy their shadow existence in the lands of the dead.
5e- Where I load of homebrewed rule stuff- first post: Seance spell
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