mercredi 29 octobre 2014

ADRPG - Interesting thought of Transferal for Artifacts

Just wanted to get people's thoughts on this - something I have been tinkering about for awhile.



Items can lend qualities and Powers to owners. Based upon my reading of the rules I think an argument could be made that "Bad Stuff" is a quality and thus be transferable to an owner.



Imagine if you will - a PC "finds" a sword in shadow (either existing on its own or set up as a trap...) that does Deadly Damage and can Shadow Seek. The catch is that it Transfers a number of points of Bad Stuff to the wielder (who may or may not know that this has been done) as a curse of sorts.

Give the item Extraordinary Psychic Sense (4pts) so that it will always try to "Seek" out its owner [an extrapolation of the statement: "Items with Extraordinary Psychic Sense will, if lost, usually try to contact their owner."]



So here is what you have (for example) a sword that does great damage in the hands of a player character -that also backstabs in the form of unwanted Bad Stuff (more if he/she has some or just Bad Stuff in general) that if the PC tries to get rid of - whoever finds the sword will be compelled to find the PC and transverse through Shadow to "give it back" to the PC.



Just the amount of Bad Stuff is the question.



Thoughts?





ADRPG - Interesting thought of Transferal for Artifacts

Aucun commentaire:

Enregistrer un commentaire