vendredi 12 septembre 2014

Mundane vs Caster power debate, and how bravery might fix that

I mentioned this on G+ the other day. I was looking at some old Dragon magazines, and one article in issue 5 or 6 was about morale, and using a trait like Boot Hill's bravery into D&D. The article itself was more focused around monster and hireling morale (which I hope to see rules for in 5e's DMG), but I think there's another use for it.



How many times have we heard the "casters are so much better than fighters because they can do ANYTHING!!!" More than I can count.



So let's set aside the common flaws of that argument for a moment (like failure to account for proper spell prep, learning the spell in the first place, having enough slots, interruption, and spell components). If you implemented a bravery attribute to the other six, you could make a significant impact on this discussion.



for example, currently the only way a PC runs away is if a monster has a special power or spell, or if the PC chooses to run away (i.e. convenient for them). As a combat vet, I'm here to tell you that fear doesn't show up when it's most convenient for you. RAW, that ogre who just mowed through half of your party and is charging at you has ZERO chance of making your PC frightened because it doesn't have a power or spell. to me that doesn't make a lot of sense. The only way it works is from a pure metagame standpoint of, "It's not fun if my PC gets scared from regular monsters."



But to the point of how this impacts the caster vs martial debate, I posit that classes that had focused on the brutatily of combat (fighters, etc) have the training to resist some of that fear. Coolness under fire as it were. Classes that may never have seen combat up close (mages, etc) won't, and may lose their shit when faced with a fearful combatant. This of course impacts the casters' ability to launch spell after spell in combat if they have a shitty bravery.



My solution:

Have a bravery attribute like all the others. Apply the same morale rules to PCs as you do to monsters and hirelings.



E.g. some common scenarios that would prompt a morale check with appropriate modifier from edition to edition:

* first time up against an fearsome ogre with a giant club--standard morale check, maybe DC 10 or something

* half your party has gone down--morale check at a DC 17 (or at disavantage)

* etc



Fighters, War Clerics, and Barbarians add their prof bonus to their rolls

Paladins, Rangers, and Rogues add 1/2 prof bonus

Pure casters do not add prof bonus



Something like that.





Mundane vs Caster power debate, and how bravery might fix that

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