Goblinoids are well represented.
Goblins are cunning slippery bastards.
Hobgoblins - Fear the shield wall.
Bugbears - Sneaky and Brutal 'Nuff said.
Orcs get an extra move - just don't see Orcs being super mobile as opposed to tough, strong, cunning, etc.
I think I might add or replace the Half-Orc Savage Attack and Resilient to the Orc.
Ogres have a ton of HPs but do less damage then a Bugbear. Not sure what to do there, maybe just give them higher then average HPs or resistance to Blunt or something.
Goblins are cunning slippery bastards.
Hobgoblins - Fear the shield wall.
Bugbears - Sneaky and Brutal 'Nuff said.
Orcs get an extra move - just don't see Orcs being super mobile as opposed to tough, strong, cunning, etc.
I think I might add or replace the Half-Orc Savage Attack and Resilient to the Orc.
Ogres have a ton of HPs but do less damage then a Bugbear. Not sure what to do there, maybe just give them higher then average HPs or resistance to Blunt or something.
[5e] Orcs and Ogres...meh
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