What do you consider the essential aspects of a dungeon fantasy game? For the purposes of this thread, I define Dungeon Fantasy as at the very least an exploration of the subgenre created by D&D. Games that typify it include D&D in its many iterations, Pathfinder, all the retro clones, Dungeon World, and GURPS Dungeon Fantasy. I do realize that no one here needed that explanation, but it felt right to write it.
For your money, what makes this genre work? Are there certain sacred cows that need to be included or addressed? Do the specific mechanics make one Dungeon Fantasy game better than another, or do they even matter at all as long as you achieve the flavor of the genre?
I ask because I have my own opinions, and am about to try to create one of these games of my own as part of a challenge with a friend of mine. We have both published game materials, and we rather strongly disagree about the finer points of what makes these games work, even though we agree on the broad strokes. We're each going to create our own versions of a simplified "Ultimate D&D", even if mine in particular won't strictly be a form of D&D. I was hoping to see what this community in particular thinks, as it might help me refine my beliefs on the topic before I start writing.
A bit later, I'll probably chime in with my positions, but I don't want to poison the well or derail possible discussion with my possibly controversial ideas at this point.
Thanks in advance.
For your money, what makes this genre work? Are there certain sacred cows that need to be included or addressed? Do the specific mechanics make one Dungeon Fantasy game better than another, or do they even matter at all as long as you achieve the flavor of the genre?
I ask because I have my own opinions, and am about to try to create one of these games of my own as part of a challenge with a friend of mine. We have both published game materials, and we rather strongly disagree about the finer points of what makes these games work, even though we agree on the broad strokes. We're each going to create our own versions of a simplified "Ultimate D&D", even if mine in particular won't strictly be a form of D&D. I was hoping to see what this community in particular thinks, as it might help me refine my beliefs on the topic before I start writing.
A bit later, I'll probably chime in with my positions, but I don't want to poison the well or derail possible discussion with my possibly controversial ideas at this point.
Thanks in advance.
What's "Dungeon Fantasy" all about to you?
Aucun commentaire:
Enregistrer un commentaire