lundi 5 janvier 2015

Testing the waters (Space Hulk - inspired mechanics)

I really like the fast attack resolutions that is present in the boardgame Space Hulk, but very rare in general in miniature games and rpgs.

The idea is One Attack = One Roll of die or dice.

The result is either high enough to eliminate the target(or cause a wound) or not.

No separate roll to hit or for armor, it is already baked into the result.



I have, over the years, started on several different boardgames following this principle, including Orrica (SH- and SC-inspired), Eerie Mansions(CoC-inspired) and Strife Zones (Gang vs Corporate battles).

Sure, Eerie Mansions is bound to be notably slower in play due to rpg-elements, but the combat is still fast.



But i'm in doubt, as a lot of people (most even), seems so locked in the habit of Hit - Damage - Save to even want to test those games, and several of those even claim it is more realistic, or even faster, despite the extra rolls.



So, i'm testing the waters here and now:

Is it a good idea or not?





Testing the waters (Space Hulk - inspired mechanics)

Aucun commentaire:

Enregistrer un commentaire