My DM wants to try to cook up a homebrew system for us to use in our game once the current campaign wraps up. I'll admit I'm not particularly keen on the idea; I've wanted to get away from the moar bigger numbers style of Pathfinder for a while now, but I just wanted to sub it out for Earthdawn, not put in all the time and effort of hammering out a whole new ruleset. Which I understand is a conversation I need to have with her and not something you lot can help me with, but in the meantime studying up on some games what handle the genre differently and mining them for ideas hopefully will help a bit, whether in finding a system we like better that we can just tweak to suit our needs or making the homebrew process easier by removing some of the mental heavy lifting.
I know most high fantasy RPGs (or what seems like most) are generally built around D&D's class-and-level paradigm, often for no better reason than Because Tradition. Earthdawn gets away from this to an extent by using sort of a weird class-and-skill hybrid, which I feel works remarkably well for what it is but still carries the baggage of AD&D. Are there any conventional high fantasy games or setting-agnostic systems what take a more or less purely skill-based approach?
I know most high fantasy RPGs (or what seems like most) are generally built around D&D's class-and-level paradigm, often for no better reason than Because Tradition. Earthdawn gets away from this to an extent by using sort of a weird class-and-skill hybrid, which I feel works remarkably well for what it is but still carries the baggage of AD&D. Are there any conventional high fantasy games or setting-agnostic systems what take a more or less purely skill-based approach?
Skill-based fantasy systems
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