dimanche 11 janvier 2015

Yay

I've tried to run Fate in the past, and it's gone so poorly that players have said that they'd never play it again. They had all of the traditional complaints about Fate (their characters never felt effective, combat was boring, having special abilities never felt special (what, no Fate Chip, then your aspect/power/stunt doesn't do anything in this scene, even though that makes no sense). I was never thrilled with the "group creates threats" and "everyone votes on how aspects work" things.



You (Mr. RPG Pundit) seemed to have the same criticisms of "Other Worlds." So...



What are you doing right that I'm doing wrong? You must share your secrets!





Yay

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