Hiya, our cyberpunk RPG is currently in it's last hours on Kickstarter and still needs some support to get the game over the line. Check it out here
The setting:
The fallout from the war between humans and the A.I. was devastating, but from the rubble rose the slums and skyscrapers of Neon City, a metropolitan marvel that echoes the human cities of old, while surrounded by the beasts, mutants and bandits of the overgrown wastes. Without a government to control the people, corporations stepped in to claim power. In Neon City you either sign a corporate contract, join a gang, or you're on your own.
The game:
Cards are used to represent all the things players would expect in a traditional roleplaying game (RPG). A character's skills, their cybernetic implants, their equipment and even the enemies they meet are all brought to life with beautiful cards. The core resolution mechanic is 2D10 plus a modifier from a played card vs a DM set target number. Combat is a fair bit more complicated. We have a whole load of tutorial videos on our youtube channel here
The game uses a fixed deck distribution model where the players receive all the cards they need to play the game. There is no random element, but the game is modular so new cards can be released as fixed sets and slot into your game easily.
We would love any feedback on the campaign and game as well as of course any questions.
Thanks, Adam
The setting:
The fallout from the war between humans and the A.I. was devastating, but from the rubble rose the slums and skyscrapers of Neon City, a metropolitan marvel that echoes the human cities of old, while surrounded by the beasts, mutants and bandits of the overgrown wastes. Without a government to control the people, corporations stepped in to claim power. In Neon City you either sign a corporate contract, join a gang, or you're on your own.
The game:
Cards are used to represent all the things players would expect in a traditional roleplaying game (RPG). A character's skills, their cybernetic implants, their equipment and even the enemies they meet are all brought to life with beautiful cards. The core resolution mechanic is 2D10 plus a modifier from a played card vs a DM set target number. Combat is a fair bit more complicated. We have a whole load of tutorial videos on our youtube channel here
The game uses a fixed deck distribution model where the players receive all the cards they need to play the game. There is no random element, but the game is modular so new cards can be released as fixed sets and slot into your game easily.
We would love any feedback on the campaign and game as well as of course any questions.
Thanks, Adam
Kickstarter: Neon Sanctum
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